-
9
Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
computer game software and video game software; magnetic and optical devices for recording, storing, and displaying video games, namely, cd rom recorders, cd roms, magnetic tapes, and software cartridges featuring video games, information on video games, and information on video game playing; stand alone play stations and interactive video games comprised of hardware and software; hardware for adapting game playing and displaying devices to home televisions and computer monitors, namely, electric cables, electric cable jacks, electric plugs, keyboards and video games joysticks
-
16
Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks.
printed material, namely books, booklets, instructional and teaching manuals, and magazines featuring information on video games, video game playing, and video game hardware; and comic books
-
28
Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees
electronic toys, namely electronically operated action toys and parts therefor
-
41
Education; providing of training; entertainment; sporting and cultural activities
publication of books, booklets, instructional and teaching materials, manuals featuring information on video games, video game playing, and video games hardware; publication of comic books; electronic publication services, namely, publication of text and graphic words of others on cd-roms featuring information on video games, video game playing, and video game hardware; providing entertainment information via a global computer information network; providing education information in the field of computer games and video games via a global computer information network; providing computer game information via a global computer information network; entertainment services, namely, providing on-line computer games