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Trademarks matching 'xbox velocity architecture'

Summary of page content
2020-09-01
US
  • 9
    Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
    downloadable video and computer game programs; downloadable computer software for operating game controllers; electronic devices for accessing global computer and communication networks; computer hardware and peripherals
  • 11
    Apparatus for lighting, heating, steam generating, cooking, refrigerating, drying, ventilating, water supply and sanitary purposes.
    accent lights for indoor use; lighting fixtures
  • 14
    Precious metals and their alloys and goods in precious metals or coated therewith, not included in other classes; jewellery, precious stones; horological and chronometric instruments.
    watches; jewelry; keychains
  • 16
    Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks.
    printed matter and publications in the nature of printed computer game instruction manuals; printed posters; printed calendars; printed strategy guide books for computer games; stationery; school supplies, namely, pens and pencils; printed magazines, printed newsletters, printed manuals and printed periodicals in the field of the video and computer game industries, general video game and computer game information, and video and computer game hardware, software and accessories; writing implements; graphic art reproductions; art pictures on canvas; art pictures
  • 18
    Leather and imitations of leather, and goods made of these materials and not included in other classes; animal skins, hides; trunks and travelling bags; umbrellas, parasols and walking sticks; whips, harness and saddlery.
    drawstring bags; backpacks; luggage; travel bags; tote bags; all-purpose athletic bags; attache cases; business cases; duffel bags; fanny packs; school bags; wallets; purses; messenger bags; gym bags; rucksacks; general purpose bags for carrying sports equipment
  • 21
    Household or kitchen utensils and containers; combs and sponges; brushes (except paint brushes); brush-making materials; articles for cleaning purposes; steelwool; unworked or semi-worked glass (except glass used in building); glassware, porcelain and earthenware not included in other classes.
    drinking glasses, namely, tumblers; drinking glasses; shot glasses; mugs; beer mugs; cocktail glasses; wine glasses; insulated mugs; water bottles sold empty; coffee mugs
  • 25
    Clothing, footwear, headgear.
    headwear; footwear; gloves for apparel; tops as clothing; shoes; shirts; vests; sweatshirts; sweaters; sweatpants; shorts; jackets; headwear, namely, caps; bathrobes; night shirts; suspenders; coats; sweatbands; scarves; gloves; mittens; socks; ties as clothing; visors being headwear; wrist bands as clothing; pajamas
  • 26
    Lace and embroidery, ribbons and braid; buttons, hooks and eyes, pins and needles; artificial flowers
    cloth patches for clothing
  • 28
    Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees
    video game consoles; handheld game consoles; electronic video game machines; controllers for game consoles; home video game machines; video game machines for use with televisions; board games; hand-held consoles for playing video games; fidget toys; sports goods and equipment, namely, playground balls, sport balls, soccer balls, basketballs, golf balls, golf ball markers, tennis balls, baseballs, rubber action balls, rubber sports balls, rubber playing balls, and flying discs; toys, games and sporting goods, namely, playground balls, sport balls, basketballs, action skill games, board games, card games, golf balls, golf ball markers, tennis balls, baseballs, rubber action balls, rubber sports balls, and rubber playing balls; squeezable balls used to relieve stress in the nature of stress relief exercise balls; kites; plush toys; soft sculpture toys; dolls; action figures; bags specially adapted for carrying sports equipment, namely, golf, basketball, baseball and tennis equipment; flying disc toys; yo-yos; jigsaw puzzles; manipulative puzzles; construction toys; trading cards for games
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, online gaming services in the nature of video game tournaments; providing temporary use of non-downloadable game software; entertainment services, namely, providing online electronic interactive multiplayer game services for games played over computer networks and global communications networks; providing online computer games and video games that can be accessed, played and downloaded over computer networks and global communications networks; providing general video game and computer game information; providing information on computer games, video games and related products
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    video game development services; designing and developing computer game software and video game software for use with computers, video game program systems, and computer networks
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RESPONSE AFTER NON-FINAL ACTION - ENTERED
2021-04-06
2021-04-07
created authentic product original produkt produit 360 solutions live technologies high maximum performance business constant sports energy terminal system marketing
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