Trademarks owned by Entertainment Software Association | Applied Marks - Trademark, Domain Name and Social Media Protection for Brands - /\\\ Applied Marks
owned Entertainment Software Association owned Entertainment Software Association

Trademarks owned by 'Entertainment Software Association'

Summary of page content
2013-08-05
4571062
2014-07-22
US
Trademark Image
The mark consists of a perpendicular rectangle which is separated into three sections; and the top section contains the wording "PRIVACY CERTIFIED"; and below is the middle section with the wording "CLICK TO COMFIRM" with a miscellaneous design of the lower portion of a ribbon in the upper left-hand corner; and the bottom third section is the wording "ESRB".
  • 0
    downloadable applications, accessible by mobile devices and devices connected to the internet, which collect, use, and share information gathered over the internet from users of such downloadable applications
  • 0
    websites, non-downloadable applications and online services, accessible by mobile devices and devices connected to the internet, which collect, use, and share information gathered over the internet from users of such websites, non-downloadable applications and online services
710
CANCELLED - SECTION 8
2021-02-26
2021-04-06
security data manager protection kids truste statement plus control internet trust matters hipaa staff personal online card secure solutions access
2000-08-10
2552075
2002-03-26
US
  • 36
    Insurance; financial affairs; monetary affairs; real estate affairs
    charitable fund raising for children, namely, sponsoring an annual charity event to be attended by the interactive entertainment industry
800
REGISTERED AND RENEWED
2012-02-17
2021-03-26
lite day late nick life good friday club owl live family girls glo lites glow time system inn guard lights
2020-11-11
US
E3
Trademark Image
The mark consists of the stylized letter "E" and number "3".
  • 35
    Advertising; business management; business administration; office functions
    organizing and conducting trade shows, exhibitions and conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; organizing and conducting virtual trade shows, exhibitions and conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    arranging, organizing and conducting educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; arranging, organizing and conducting virtual educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; providing entertainment information in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports
630
NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
2021-01-11
2021-03-01
home systems technology energy efficiency every education environmental experience efficient solutions end empowerment time exercise educate empower engagement enhancement commitment
2020-11-11
US
E3
Trademark Image
The mark consists of the stylized letter "E" and number "3".
  • 35
    Advertising; business management; business administration; office functions
    organizing and conducting trade shows, exhibitions and conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; organizing and conducting virtual trade shows, exhibitions and conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    arranging, organizing and conducting educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; arranging, organizing and conducting virtual educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; providing entertainment information in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports
630
NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
2021-01-11
2021-03-01
home systems technology energy efficiency every education environmental experience efficient solutions end empowerment time exercise educate empower engagement enhancement commitment
2016-04-15
5131959
2017-01-31
US
Trademark Image
The mark consists of a large stylized letter "D" in the color blue with scattered white highlights and with a white interior also in the shape of the letter "D". There is a blue arrow pointing to the right in the middle of the white interior. The word "DEMOCRACY" is in blue and is below the letter "D".
  • 35
    Advertising; business management; business administration; office functions
    promoting public awareness of political issues relevant to video game players and fans; promoting public awareness of political issues to increase voter awareness and voter participation in elections by video game players and fans; promoting public awareness of the importance for voter awareness and mobilization, all targeted to video game players and fans; providing information about political elections targeted to video game players and fans; promoting efforts to increase voter awareness and voter participation targeted to video game players and fans; organizing voter registration drives targeted to video game players and fans; promoting public awareness of the election process, voting rights and political issues related to elections and encouraging people to register and vote, all targeted to video game players and fans
700
REGISTERED
2017-01-31
2021-02-12
freedom peace project center action support americas electronic digital china party cultural large channel class vote direct house box truth
2018-04-19
5858302
2019-09-10
US
Trademark Image
The mark consists of a green and dark green video game controller. The letters "VJMX" are on the video game controller with the "VJ" in white, the "M" in red, and the "X" in white and red. Below "VJMX" on the controller is the wording "CONCURSO VIDEOJUEGOS" in white. Below the controller, the letters "ESA" appear in white on a black and white circle carrier. Next to "ESA" are the words "ENTERTAINMENT SOFTWARE ASSOCIATION" in black.
  • 35
    Advertising; business management; business administration; office functions
    promoting public awareness of the video game industry in other countries and the importance of cultivating positive relationships between the video game industry and consumers, local industry, and government in other countries
700
REGISTERED
2019-09-10
2021-02-09
services systems educational associates electronic security energy competitor magazine endurance sports awards crown electrical automation 2005 engine analytics ariane click
2019-11-25
US
Trademark Image
The mark consists of a stylized infinity design in colors blue and purple above the wording "GAME GENERATION" in the black, which is above a black line and the wording "PLAY LEARN CONNECT" in black. Within the left side of the infinity design are four squares each with one pointed edge facing inward appearing in blue and purple gradient. Within the right side of the infinity design are four circles appearing in blue and purple gradient.
  • 35
    Advertising; business management; business administration; office functions
    promoting public awareness of the positive aspects of video games by means of public advocacy, grassroots organizing, and public education campaigns; promoting public awareness of the positive aspects of video games through advertising, marketing, and social media; promoting public awareness of the positive aspects of video games by providing educational and entertainment information and interactive experiences about computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; promoting public awareness of public policy, regulatory, and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; providing public policy information to encourage action by members of the general public in the field of shaping regulations and legislation for computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; providing public policy information to members of the general public regarding regulatory and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; organizing grassroots advocacy initiatives to encourage members of the public to contact public officials to urge action on pending bills, proposals for legislative action, and legislation in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; lobbying services, namely, promoting the interests of players of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers in the fields of regulation and legislation; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers by means of public advocacy, grassroots organizing, and public education campaigns, all of the foregoing services which may relate to electronic sports
730
FIRST EXTENSION - GRANTED
2020-12-10
2021-02-09
home board video show golf day life card time sports ultimate love trivia ball word family fun win plan football
2011-05-31
4095843
2012-02-07
US
  • 35
    Advertising; business management; business administration; office functions
    conducting and organizing trade show exhibitions, expositions and conferences for the video game industry; business and consumer research services; clearing houses for business information, information on legal and legislative developments and statistics pertinent to entertainment software publishers; association services, namely, promoting the interests of the entertainment software publishers that are members of the association; providing consumer and economic business research data; market research services, namely, providing information on related market trends pertinent to entertainment software publishers; promoting public awareness of and prevention of software piracy
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    rendering legal services to combat software piracy; providing legal representation of members' interest on legislative and piracy issues
702
SECTION 8 & 15-ACCEPTED AND ACKNOWLEDGED
2018-02-19
2021-02-07
international home management systems business family services technology global marketing information group network sports music black digital magazine center television
2019-06-05
US
Trademark Image
The mark consists of the wording "WAY TO" in white above the word "PLAY" in orange inside a blue circle outlined in darker blue and gray.
  • 35
    Advertising; business management; business administration; office functions
    promoting public awareness of the computer and video game industry's commitment to self-regulation, consumer and parental controls and tools, and positive entertainment experiences; providing consumer information relating to the computer and video game industry's commitment to self-regulation, consumer and parental controls and tools, and positive entertainment experiences; lobbying services, namely, promoting the interests of companies that publish computer and video games for video game consoles, handheld devices, personal computers, and the internet in the fields of politics, legislation, and regulation
601
ABANDONED - EXPRESS
2019-06-20
2020-05-31
home systems family work hard learn game live kids stay win plug fun golf music day power games place time
2018-09-11
5727486
2019-04-16
US
ESA
  • 35
    Advertising; business management; business administration; office functions
    association services, namely, promoting the business and public affairs needs of companies that publish computer and video games for video game consoles, handheld devices, personal computers, and the internet; organizing and conducting trade shows, exhibitions, and conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, consumer electronics for gamers, and esports; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers, consumer electronics for gamers, and esports; business services, namely, consumer research services; lobbying services, namely, promoting the interests of companies that publish computer and video games for video game consoles, handheld devices, personal computers, and the internet in the fields of politics, legislation, and regulation
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    arranging, organizing, and conducting educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, consumer electronics for gamers, and esports; providing entertainment information in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, consumer electronics for gamers, and esports
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    providing legal services in the field of regulation of computer games, video games, mobile games, interactive entertainment products for gamers, consumer electronics for gamers, and esports
700
REGISTERED
2019-04-16
2020-05-31
services systems educational associates electronic security energy competitor magazine endurance sports awards crown electrical automation 2005 engine analytics ariane click
2018-06-21
5846739
2019-08-27
US
GSG
Trademark Image
The mark consists of an overall square shaped design with rounded corners comprised of a stylized letter "G" in blue appearing on either side of a stylized letter "S" in red. The white background is not a feature of the mark.
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    educational services, namely, organization of a working group composed of video game industry members in the field of data security to promote the exchange of information and defensive solutions related to data security threats, which include cyber security threats, facing the video game industry
700
REGISTERED
2019-08-27
2020-05-31
services global group glen mobilemanager powered 1911 german security smith development 522 bullet mj envelope home network sports music family
2018-01-23
5796922
2019-07-09
US
  • 35
    Advertising; business management; business administration; office functions
    promoting public awareness of public policy and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to electronic sports; providing public policy information to encourage action by members of the general public in the field of shaping legislation for computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to electronic sports; providing public policy information to members of the general public regarding legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to electronic sports
700
REGISTERED
2019-07-09
2020-05-31
home audio productions music digital systems store system magazine games library film club services guide international series interactive data center
2018-01-23
5625777
2018-12-11
US
Trademark Image
The mark consists of a red check mark design predominantly positioned above three blue geometric shapes resembling five-sided polygons functioning as arrows pointing towards the center all displayed against the color white, which represents background only and is not claimed as a feature of the mark.
  • 35
    Advertising; business management; business administration; office functions
    promoting public awareness of public policy and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to electronic sports; providing public policy information to encourage action by members of the general public in the field of shaping legislation for computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to electronic sports; providing public policy information to members of the general public regarding legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to electronic sports
700
REGISTERED
2018-12-11
2020-05-31
international home management systems business family services technology global marketing information group network sports music black digital magazine center television
2018-01-24
5486708
2018-06-05
US
  • 36
    Insurance; financial affairs; monetary affairs; real estate affairs
    charitable fundraising services by means of organizing and conducting special events
700
REGISTERED
2018-06-05
2020-05-31
lite day late nick life good friday club owl live family girls glo lites glow time system inn guard lights
2018-04-19
5840582
2019-08-20
US
  • 35
    Advertising; business management; business administration; office functions
    promoting public awareness of the video game industry in other countries and the importance of cultivating positive relationships between the video game industry and consumers, local industry, and government in other countries
700
REGISTERED
2019-08-20
2020-05-31
international home management systems business family services technology global marketing information group network sports music black digital magazine center television
2017-11-03
5706908
2019-03-26
US
E3
  • 35
    Advertising; business management; business administration; office functions
    organizing and conducting trade shows, exhibitions and conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    arranging, organizing and conducting educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; providing entertainment information in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports
700
REGISTERED
2019-03-26
2020-05-31
home systems technology energy efficiency every education environmental experience efficient solutions end empowerment time exercise educate empower engagement enhancement commitment
2017-11-03
5770558
2019-06-04
US
E3
Trademark Image
The mark consists of the alphanumerical term "E3" in stylized font whereby the letter "E" appears in red and the number "3" appears in yellow all displayed against the color white, which represents background only and is not claimed as a feature of the mark.
  • 35
    Advertising; business management; business administration; office functions
    organizing and conducting trade shows, exhibitions and conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    arranging, organizing and conducting educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; providing entertainment information in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports
700
REGISTERED
2019-06-04
2020-05-31
home systems technology energy efficiency every education environmental experience efficient solutions end empowerment time exercise educate empower engagement enhancement commitment
2016-04-15
5131958
2017-01-31
US
  • 35
    Advertising; business management; business administration; office functions
    promoting public awareness of political issues relevant to video game players and fans; promoting public awareness of political issues to increase voter awareness and voter participation in elections by video game players and fans; promoting public awareness of the importance for voter awareness and mobilization, all targeted to video game players and fans; providing information about political elections targeted to video game players and fans; promoting efforts to increase voter awareness and voter participation targeted to video game players and fans; organizing voter registration drives targeted to video game players and fans; promoting public awareness of the election process, voting rights and political issues related to elections and encouraging people to register and vote, all targeted to video game players and fans
700
REGISTERED
2017-01-31
2020-05-31
smart jump finish fresh right healthy day life quick good best fast business head today kick stay living heart program
2016-03-25
5251975
2017-07-25
US
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    arranging, organizing and conducting conferences, seminars, exhibitions and events all in the field of computer, video, and mobile games and consumer electronics, for the general public, for entertainment and educational purposes
700
REGISTERED
2017-07-25
2020-05-31
home systems technology energy efficiency every education environmental experience efficient solutions end empowerment time exercise educate empower engagement enhancement commitment
2016-03-25
US
Trademark Image
The mark consists of a yellow "E" and red "3" with gray shading used to create a three-dimensional effect next to the wording "LIVE!" in yellow with a red outline, which is in front of a blue parallelogram outlined in red with a black shadow.
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    arranging, organizing and conducting conferences, seminars, exhibitions and events all in the field of computer, video, and mobile games and consumer electronics, for the general public, for entertainment and educational purposes
606
ABANDONED - NO STATEMENT OF USE FILED
2017-07-03
2020-05-31
home systems technology energy efficiency every education environmental experience efficient solutions end empowerment time exercise educate empower engagement enhancement commitment
First 1 2 3 4 Last  1 of 4
NEED HELP? Chat with us online

Copyright 2008 - 2024 Applied Marks Pty Ltd (ACN 134 698 249). All rights reserved. Terms of Service, Privacy Policy and Acceptable Use Policy.