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9
Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
downloadable video game software; downloadable computer game software for personal computers and home video game consoles
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16
Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks.
stationary; note papers; blank note cards; printed note cards
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25
Clothing, footwear, headgear.
apparel namely, hats, beanies, baseball caps, shirts, t-shirts, sweatshirts, and sweatpants
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41
Education; providing of training; entertainment; sporting and cultural activities
entertainment services, namely, planning, organizing, conducting, and hosting events and tournaments in the field of video games and sports betting; conducting and providing facilities for video gaming contests and tournaments; entertainment services, namely, providing temporary use of non-downloadable video games
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42
Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
non-downloadable video game software; non-downloadable computer game software for personal computers and home video game consoles; entertainment services, namely, providing temporary use of non-downloadable video games; designing and developing computer game software and video game software for use with computers; computer programming of video games