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9
Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
mouse pads, keyboards, computer mice, audio headphones, and headsets for use with computers
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16
Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks.
posters
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35
Advertising; business management; business administration; office functions
advertising, marketing and promotion services for the video game industry; celebrity endorsement services, namely, promoting the video game goods and services of others; advertising consultation for the video game industry; content creation, namely, creating and updating advertising material for the video game industry; event planning and management for the marketing, branding, promoting and advertising of the video game goods and services of others; design of advertising materials for others in the video game industry; brand imagery consulting services in the video game industry; media planning for the video game industry, namely, advising the client on the correct times and stations to advertise based on media analysis of the market for that media; online community building, namely, development of marketing strategies, concepts and tactics for the video game industry
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38
Telecommunications
broadcasting services and provision of telecommunication access to video and audio content provided via a video-on-demand service via the internet
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41
Education; providing of training; entertainment; sporting and cultural activities
organizing and conducting competitive and non-competitive games in the field of video games; entertainment services, namely, organizing and conducting an array of video game events rendered live and recorded for the purpose of distribution through broadcast media
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45
Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
online social networking services in the field of video games