Trademarks owned by Versus Inc. | Applied Marks - Trademark, Domain Name and Social Media Protection for Brands - /\\\ Applied Marks
owned Versus Inc. owned Versus Inc.

Trademarks owned by 'Versus Inc.'

Summary of page content
2020-08-13
US
V$
Trademark Image
The mark consists of the letter V followed by a reversed dollar sign.
  • 9
    Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
    computer application software for servers, mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, software for providing access to information, news and programming in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images among users, participation in interactive challenges, trivia, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store and marketplace, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and critiques before, during and after live sports and esports events
  • 25
    Clothing, footwear, headgear.
    clothing for men, women, and children, namely, shirts, t-shirts, sport shirts, polo shirts, sweatshirts, sweaters, jerseys, pants, coats, scarves, masks, hats, and caps
  • 35
    Advertising; business management; business administration; office functions
    arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; promoting the goods and services of others by means of the issuance of loyalty rewards points; business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments and fantasy sports; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels; online store services featuring general merchandise, electronics and software, travel and tickets to sports and esports events; advertising, promotion and marketing services, including promotion of goods and services of third parties through sponsoring arrangements and license agreements relating to sports and esports events
  • 36
    Insurance; financial affairs; monetary affairs; real estate affairs
    financial services, namely, providing a virtual currency for use by members of an on-line community via a global computer network
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, online social networking services and providing sports and esports programming in the nature of messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events, featuring sports and esports events delivered in venue and by television, radio, the internet and information, previews, alerts, replays, audio and video clips of sporting competitions, web cam feeds distributed via various platforms across multiple forms of transmission media, all in the field of sports and esports; entertainment services in the nature of interactive sports and esports social networking, messaging, prediction, fantasy sports and gaming, provided via downloadable computer and mobile software applications and distributed via various platforms across multiple forms of transmission media; organizing, arranging, and conducting professional and amateur sports and esports events and activities; online ticket agency and reward services for sports and esports events
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    providing temporary use of non-downloadable software providing access to information and news in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events; design and development of software
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    social networking services in the field of sports and esports provided via a website and accessible by means of downloadable computer and mobile applications
641
NON-FINAL ACTION - MAILED
2020-10-14
2020-10-14
vs whitetail good investor network wind water music fear evil nation nature ninja pirate channel tv 300 million 545 vital
2020-08-13
US
V$
  • 9
    Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
    computer application software for servers, mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, software for providing access to information, news and programming in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images among users, participation in interactive challenges, trivia, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store and marketplace, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and critiques before, during and after live sports and esports events
  • 25
    Clothing, footwear, headgear.
    clothing for men, women, and children, namely, shirts, t-shirts, sport shirts, polo shirts, sweatshirts, sweaters, jerseys, pants, coats, scarves, masks, hats, and caps
  • 35
    Advertising; business management; business administration; office functions
    arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; promoting the goods and services of others by means of the issuance of loyalty rewards points; business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments and fantasy sports; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels; online store services featuring general merchandise, electronics and software, travel and tickets to sports and esports events; advertising, promotion and marketing services, including promotion of goods and services of third parties through sponsoring arrangements and license agreements relating to sports and esports events
  • 36
    Insurance; financial affairs; monetary affairs; real estate affairs
    financial services, namely, providing a virtual currency for use by members of an on-line community via a global computer network
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, online social networking services and providing sports and esports programming in the nature of messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events, featuring sports and esports events delivered in venue and by television, radio, the internet and information, previews, alerts, replays, audio and video clips of sporting competitions, web cam feeds distributed via various platforms across multiple forms of transmission media, all in the field of sports and esports; entertainment services in the nature of interactive sports and esports social networking, messaging, prediction, fantasy sports and gaming, provided via downloadable computer and mobile software applications and distributed via various platforms across multiple forms of transmission media; organizing, arranging, and conducting professional and amateur sports and esports events and activities; online ticket agency and reward services for sports and esports events
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    providing temporary use of non-downloadable software providing access to information and news in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events; design and development of software
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    social networking services in the field of sports and esports provided via a website and accessible by means of downloadable computer and mobile applications
641
NON-FINAL ACTION - MAILED
2020-10-14
2020-10-14
vs whitetail good investor network wind water music fear evil nation nature ninja pirate channel tv 300 million 545 vital
2020-07-02
US
Trademark Image
The mark consists of the word VERSUS in standard characters with the final S reversed; no font or style is claimed as a feature of the mark.
  • 9
    Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
    computer application software for servers, mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, software for providing access to information, news and programming in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images among users, participation in interactive challenges, trivia, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store and marketplace, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and critiques before, during and after live sports and esports events
  • 25
    Clothing, footwear, headgear.
    clothing for men, women, and children, namely, shirts, t-shirts, sport shirts, polo shirts, sweatshirts, sweaters, jerseys, pants, coats, scarves, masks, hats, and caps
  • 35
    Advertising; business management; business administration; office functions
    arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; promoting the goods and services of others by means of the issuance of loyalty rewards points; business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments and fantasy sports; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels; online store services featuring general merchandise, electronics and software, travel and tickets to sports and esports events; advertising, promotion and marketing services, including promotion of goods and services of third parties through sponsoring arrangements and license agreements relating to sports and esports events
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, online social networking services and providing sports and esports programming in the nature of messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events, featuring sports and esports events delivered in venue and by television, radio, the internet and information, previews, alerts, replays, audio and video clips of sporting competitions, web cam feeds distributed via various platforms across multiple forms of transmission media, all in the field of sports and esports; entertainment services in the nature of interactive sports and esports social networking, messaging, prediction, fantasy sports and gaming, provided via downloadable computer and mobile software applications and distributed via various platforms across multiple forms of transmission media; organizing, arranging, and conducting professional and amateur sports and esports events and activities; online ticket agency and reward services for sports and esports events
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    providing temporary use of non-downloadable software providing access to information and news in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events; design and development of software
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    social networking services in the field of sports and esports provided via a website and accessible by means of downloadable computer and mobile applications
641
NON-FINAL ACTION - MAILED
2020-10-14
2020-10-14
vs whitetail good investor network wind water music fear evil nation nature ninja pirate channel tv 300 million 545 vital
2020-07-02
US
VS
Trademark Image
The mark consists of the word VS in standard characters with the final S reversed; no font or style is claimed as a feature of the mark.
  • 9
    Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
    computer application software for servers, mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, software for providing access to information, news and programming in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images among users, participation in interactive challenges, trivia, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store and marketplace, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and critiques before, during and after live sports and esports events
  • 25
    Clothing, footwear, headgear.
    clothing for men, women, and children, namely, shirts, t-shirts, sport shirts, polo shirts, sweatshirts, sweaters, jerseys, pants, coats, scarves, masks, hats, and caps
  • 35
    Advertising; business management; business administration; office functions
    arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; promoting the goods and services of others by means of the issuance of loyalty rewards points; business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments and fantasy sports; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels; online store services featuring general merchandise, electronics and software, travel and tickets to sports and esports events; advertising, promotion and marketing services, including promotion of goods and services of third parties through sponsoring arrangements and license agreements relating to sports and esports events
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, online social networking services and providing sports and esports programming in the nature of messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events, featuring sports and esports events delivered in venue and by television, radio, the internet and information, previews, alerts, replays, audio and video clips of sporting competitions, web cam feeds distributed via various platforms across multiple forms of transmission media, all in the field of sports and esports; entertainment services in the nature of interactive sports and esports social networking, messaging, prediction, fantasy sports and gaming, provided via downloadable computer and mobile software applications and distributed via various platforms across multiple forms of transmission media; organizing, arranging, and conducting professional and amateur sports and esports events and activities; online ticket agency and reward services for sports and esports events
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    providing temporary use of non-downloadable software providing access to information and news in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events; design and development of software
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    social networking services in the field of sports and esports provided via a website and accessible by means of downloadable computer and mobile applications
641
NON-FINAL ACTION - MAILED
2020-10-14
2020-10-14
man good investor water nation predator people series slims virginia cops class cigarettes superslims lights challenge joe trader cancer smart
2020-07-02
US
  • 9
    Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
    computer application software for servers, mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, software for providing access to information, news and programming in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images among users, participation in interactive challenges, trivia, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store and marketplace, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and critiques before, during and after live sports and esports events
  • 25
    Clothing, footwear, headgear.
    clothing for men, women, and children, namely, shirts, t-shirts, sport shirts, polo shirts, sweatshirts, sweaters, jerseys, pants, coats, scarves, masks, hats, and caps
  • 35
    Advertising; business management; business administration; office functions
    arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; promoting the goods and services of others by means of the issuance of loyalty rewards points; business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments and fantasy sports; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels; online store services featuring general merchandise, electronics and software, travel and tickets to sports and esports events; advertising, promotion and marketing services, including promotion of goods and services of third parties through sponsoring arrangements and license agreements relating to sports and esports events
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, online social networking services and providing sports and esports programming in the nature of messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events, featuring sports and esports events delivered in venue and by television, radio, the internet and information, previews, alerts, replays, audio and video clips of sporting competitions, web cam feeds distributed via various platforms across multiple forms of transmission media, all in the field of sports and esports; entertainment services in the nature of interactive sports and esports social networking, messaging, prediction, fantasy sports and gaming, provided via downloadable computer and mobile software applications and distributed via various platforms across multiple forms of transmission media; organizing, arranging, and conducting professional and amateur sports and esports events and activities; online ticket agency and reward services for sports and esports events
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    providing temporary use of non-downloadable software providing access to information and news in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events; design and development of software
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    social networking services in the field of sports and esports provided via a website and accessible by means of downloadable computer and mobile applications
641
NON-FINAL ACTION - MAILED
2020-10-14
2020-10-14
vs whitetail good investor network wind water music fear evil nation nature ninja pirate channel tv 300 million 545 vital
2020-07-02
US
VS
  • 9
    Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
    computer application software for servers, mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, software for providing access to information, news and programming in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images among users, participation in interactive challenges, trivia, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store and marketplace, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and critiques before, during and after live sports and esports events
  • 25
    Clothing, footwear, headgear.
    clothing for men, women, and children, namely, shirts, t-shirts, sport shirts, polo shirts, sweatshirts, sweaters, jerseys, pants, coats, scarves, masks, hats, and caps
  • 35
    Advertising; business management; business administration; office functions
    arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; promoting the goods and services of others by means of the issuance of loyalty rewards points; business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments and fantasy sports; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels; online store services featuring general merchandise, electronics and software, travel and tickets to sports and esports events; advertising, promotion and marketing services, including promotion of goods and services of third parties through sponsoring arrangements and license agreements relating to sports and esports events
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, online social networking services and providing sports and esports programming in the nature of messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events, featuring sports and esports events delivered in venue and by television, radio, the internet and information, previews, alerts, replays, audio and video clips of sporting competitions, web cam feeds distributed via various platforms across multiple forms of transmission media, all in the field of sports and esports; entertainment services in the nature of interactive sports and esports social networking, messaging, prediction, fantasy sports and gaming, provided via downloadable computer and mobile software applications and distributed via various platforms across multiple forms of transmission media; organizing, arranging, and conducting professional and amateur sports and esports events and activities; online ticket agency and reward services for sports and esports events
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    providing temporary use of non-downloadable software providing access to information and news in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events; design and development of software
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    social networking services in the field of sports and esports provided via a website and accessible by means of downloadable computer and mobile applications
641
NON-FINAL ACTION - MAILED
2020-10-14
2020-10-14
man good investor water nation predator people series slims virginia cops class cigarettes superslims lights challenge joe trader cancer smart
2020-07-02
US
  • 9
    Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
    computer application software for servers, mobile phones, desktop and handheld computers, laptop computers and smartwatches, namely, software for providing access to information, news and programming in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images among users, participation in interactive challenges, trivia, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store and marketplace, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and critiques before, during and after live sports and esports events
  • 25
    Clothing, footwear, headgear.
    clothing for men, women, and children, namely, shirts, t-shirts, sport shirts, polo shirts, sweatshirts, sweaters, jerseys, pants, coats, scarves, masks, hats, and caps
  • 35
    Advertising; business management; business administration; office functions
    arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; promoting the goods and services of others by means of the issuance of loyalty rewards points; business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments and fantasy sports; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels; online store services featuring general merchandise, electronics and software, travel and tickets to sports and esports events; advertising, promotion and marketing services, including promotion of goods and services of third parties through sponsoring arrangements and license agreements relating to sports and esports events
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, online social networking services and providing sports and esports programming in the nature of messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events, featuring sports and esports events delivered in venue and by television, radio, the internet and information, previews, alerts, replays, audio and video clips of sporting competitions, web cam feeds distributed via various platforms across multiple forms of transmission media, all in the field of sports and esports; entertainment services in the nature of interactive sports and esports social networking, messaging, prediction, fantasy sports and gaming, provided via downloadable computer and mobile software applications and distributed via various platforms across multiple forms of transmission media; organizing, arranging, and conducting professional and amateur sports and esports events and activities; online ticket agency and reward services for sports and esports events
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    providing temporary use of non-downloadable software providing access to information and news in the fields of professional and amateur sports and esports, providing messaging and exchange of text, audio, photo and video images with other users, participation in interactive challenges, contests, quizzes, games, and polls, the ability to earn rewards points, and the management and redemption of rewards points, accepting and displaying the results of wagers, access to an online store, posting and responding to classified advertising of merchandise and services by users, and posting and exchange of real-time commentary and criticism before, during and after live sports and esports events; design and development of software
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    social networking services in the field of sports and esports provided via a website and accessible by means of downloadable computer and mobile applications
641
NON-FINAL ACTION - MAILED
2020-10-14
2020-10-14
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2020-02-21
US
  • 35
    Advertising; business management; business administration; office functions
    arranging and conducting incentive reward programs to promote fan engagement and activities for professional and amateur sports and esports; promoting the goods and services of others by means of the offer and issuance of incentive rewards; business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports by means of the issuance of loyalty rewards programs; collection of quality metric data for business purposes in the fields of professional and amateur sports and esports; advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, search engine marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing and other forms of passive, sharable or viral communications channels
  • 38
    Telecommunications
    computer services, namely, providing online facilities for real-time interaction with other computer users concerning topics of interest relating to sports and esports
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    online social networking services provided through a sports community website for social networking in the fields of professional and amateur sports and esports
653
SUSPENSION LETTER - MAILED
2020-12-01
2020-12-01
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2020-03-10
US
  • 9
    Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
    downloadable computer application software for mobile phones and tablet computers, namely, software for participating in a virtual community and engaging in social networking in the field of sports and esports
  • 35
    Advertising; business management; business administration; office functions
    arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; promoting the goods and services of others by means of the issuance of loyalty rewards points; business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports by means of the issuance of loyalty rewards points; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels
  • 42
    Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software
    providing a website featuring on-line non-downloadable software that enables users to participate in a virtual community and engaging in social networking in the field of sports and esports; computer services, namely, creating an on-line community for social networking in the field of sports and esports; creating an online community for registered users for the purpose of participating in and spectating sporting events
  • 45
    Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals
    online social networking services provided through a sports community website for social networking in the fields of professional and amateur sports and esports
645
FINAL REFUSAL - MAILED
2020-11-23
2020-11-23
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