9
Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
computer software featuring entertainment activities for children and families, namely, computer software for playing computer games, for viewing audiovisual recordings featuring music and animation, and for listening to musical sound recordings; mobile applications which allow for personalization and customization of amusement and theme park rides based on a users' input; downloadable mobile applications featuring entertainment activities for children and families for use in connection with amusement and theme park services, namely, downloadable mobile applications for playing computer games, for viewing audiovisual recordings featuring music and animation, and for listening to musical sound recordings; downloadable mobile applications featuring activities which gather user input and are used to personalize the amusement or theme park experience or individual rides; computer software to allow payment to vendors within an amusement or theme park via wearable devices; computer software to allow point of entry access, to recognize, identify and track the location and activities of users, to disseminate information to other users, to advertise the products and services of others, to analyze behavioral habits of customers, and which can be connected to a wearable device; downloadable mobile applications to allow point of entry access, to recognize, identify and track the location and activities of users, to disseminate information to other users, to advertise the products and services of others, to analyze behavioral habits of customers, and which can be connected to a wearable device