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owned Stay Plugged In, LLC owned Stay Plugged In, LLC

Trademarks owned by 'Stay Plugged In, LLC'

Summary of page content
2020-10-08
US
  • 25
    Clothing, footwear, headgear.
    t-shirts; hoodies; hats
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, e-sports competitions; entertainment in the nature of competitions and tournaments in the field of e-sports; entertainment services, namely, providing podcasts in the field of e-sports; entertainment services, namely, providing video podcasts in the field of e-sports; providing news, information, and commentary in the field of e-sports
681
PUBLICATION/ISSUE REVIEW COMPLETE
2021-03-11
2021-03-24
life system start taking card health power professional super care large plus smart business management air auto savings cost pro
2020-10-08
US
  • 25
    Clothing, footwear, headgear.
    t-shirts
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, e-sports competitions; entertainment in the nature of competitions, tournaments, and activities in the field of e-sports; entertainment services, namely, providing podcasts in the field of e-sports; entertainment services, namely, providing video podcasts in the field of e-sports; providing news, information, and commentary in the field of e-sports
681
PUBLICATION/ISSUE REVIEW COMPLETE
2021-03-11
2021-03-24
life business healthy safe connected simple touch kids green families clean alive time track ahead eye home care since together
2020-10-08
US
  • 25
    Clothing, footwear, headgear.
    t-shirts; hoodies; hats
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment complex services, namely, providing recreational and entertainment facilities for e-sports competitions and tournaments; providing of e-sports and video gaming facilities; providing of e-sports facilities used for live and online gaming center; organizing sporting events, namely, e-sports; entertainment in the nature of competitions, tournaments, and activities in the field of e-sports; entertainment services, namely, participation in video game competitions, tournaments, and activities; entertainment services, namely, organizing, producing, and presenting special events for social entertainment purposes, and providing sports, recreation, and entertainment facilities for public entertainment events; entertainment services, namely, organizing, producing, and presenting special events in the field of e-sports; combination shopping center and entertainment complex services, namely, provision of an entertainment facility complex in the nature of an arena with a shopping center venue
681
PUBLICATION/ISSUE REVIEW COMPLETE
2021-03-09
2021-03-24
connected community life start right system technology play healthy home well fit extended ahead safe cool young place strong sit
2020-10-09
US
IN
Trademark Image
The mark consists of a plug on top of and connected to the word "IN".
  • 25
    Clothing, footwear, headgear.
    t-shirts; polos; pullovers
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, e-sports competitions; organizing sporting events, namely, e-sports; teaching in the field of e-sports; training services in the field of e-sports; providing camps in the field of e-sports; education services, namely, providing kindergarten through 12th grade classroom instruction; providing classes, workshops, seminars, lectures, and camps in the field of e-sports; providing training and camps for youth athletes, post-grad athletes, athletic teams, professional athletes, and adults, in the field of e-sports; arranging and conducting educational conferences; conducting education and entertainment conferences in the field of e-sports, video games and video game streaming; entertainment services, namely, organizing and producing video gaming events; providing classes, workshops and seminars in the field of e-sports, video games and video game streaming; entertainment in the nature of competitions, tournaments, and activities in the field of e-sports; entertainment services, namely, participation in video game competitions, tournaments, and activities; providing an on-line searchable database in the field of e-sports featuring information and statistics on players, leagues, and teams; entertainment services, namely, providing podcasts in the field of e-sports; entertainment services, namely, providing video podcasts in the field of e-sports; providing news, information, and commentary in the field of e-sports; arranging and conducting live, interactive gaming tournaments featuring video games; organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and e-sports; organizing live video game and e-sports competitions
681
PUBLICATION/ISSUE REVIEW COMPLETE
2021-03-11
2021-03-24
connected community life start right system technology play healthy home well fit extended ahead safe cool young place strong sit
2020-10-09
US
  • 25
    Clothing, footwear, headgear.
    t-shirts; polos; pullovers
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, e-sports competitions; organizing sporting events, namely, e-sports; teaching in the field of e-sports; training services in the field of e-sports; providing camps in the field of e-sports; education services, namely, providing kindergarten through 12th grade classroom instruction; providing classes, workshops, seminars, lectures, and camps in the field of e-sports; providing training and camps for youth athletes, post-grad athletes, athletic teams, professional athletes, and adults, in the field of e-sports; arranging and conducting educational conferences; conducting education and entertainment conferences in the field of e-sports, video games and video game streaming; entertainment services, namely, organizing and producing video gaming events; providing classes, workshops and seminars in the field of e-sports, video games and video game streaming; entertainment in the nature of competitions, tournaments, and activities in the field of e-sports; entertainment services, namely, participation in video game competitions, tournaments, and activities; providing an on-line searchable database in the field of e-sports featuring information and statistics on players, leagues, and teams; entertainment services, namely, providing podcasts in the field of e-sports; entertainment services, namely, providing video podcasts in the field of e-sports; providing news, information, and commentary in the field of e-sports; arranging and conducting live, interactive gaming tournaments featuring video games; organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and e-sports; organizing live video game and e-sports competitions
681
PUBLICATION/ISSUE REVIEW COMPLETE
2021-03-11
2021-03-24
connected community life start right system technology play healthy home well fit extended ahead safe cool young place strong sit
2020-10-14
US
  • 25
    Clothing, footwear, headgear.
    t-shirts; hoodies; hats
  • 41
    Education; providing of training; entertainment; sporting and cultural activities
    entertainment services, namely, e-sports competitions; organizing sporting events, namely, e-sports; teaching in the field of e-sports; training services in the field of e-sports; providing camps in the field of e-sports; education services, namely, providing kindergarten through 12th grade classroom instruction; providing classes, workshops, seminars, lectures, and camps in the field of e-sports; providing training and camps for youth athletes, post-grad athletes, athletic teams, professional athletes, and adults, in the field of e-sports; arranging and conducting educational conferences; conducting education and entertainment conferences in the field of e-sports, video games and video game streaming; entertainment services, namely, organizing and producing video gaming events; providing classes, workshops and seminars in the field of e-sports, video games and video game streaming; entertainment in the nature of competitions, tournaments, and activities in the field of e-sports; entertainment services, namely, participation in video game competitions, tournaments, and activities; providing an on-line searchable database in the field of e-sports featuring information and statistics on players, leagues, and teams; entertainment services, namely, providing podcasts in the field of e-sports; entertainment services, namely, providing video podcasts in the field of e-sports; providing news, information, and commentary in the field of e-sports; arranging and conducting live, interactive gaming tournaments featuring video games; organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and e-sports; organizing live video game and e-sports competitions
681
PUBLICATION/ISSUE REVIEW COMPLETE
2021-03-11
2021-03-24
connected community life start right system technology play healthy home well fit extended ahead safe cool young place strong sit
2020-10-15
US
  • 35
    Advertising; business management; business administration; office functions
    providing incentive award programs through issuance and processing of loyalty points for purchase of a company's goods and services; administration of customer loyalty and incentive award programs which provides experiential rewards, namely, gift certificates, gaming, and entry to events; promoting e-sports and video gaming through an incentive award program; arranging and conducting incentive reward programs to promote e-sports; administration of an incentive award program that allows members to redeem points for gaming-related goods, services, and experiences
681
PUBLICATION/ISSUE REVIEW COMPLETE
2021-03-09
2021-03-24
connected community life start right system technology play healthy home well fit extended ahead safe cool young place strong sit
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