41
Education; providing of training; entertainment; sporting and cultural activities
entertainment services, namely, e-sports competitions; organizing sporting events, namely, e-sports; teaching in the field of e-sports; training services in the field of e-sports; providing camps in the field of e-sports; education services, namely, providing kindergarten through 12th grade classroom instruction; providing classes, workshops, seminars, lectures, and camps in the field of e-sports; providing training and camps for youth athletes, post-grad athletes, athletic teams, professional athletes, and adults, in the field of e-sports; arranging and conducting educational conferences; conducting education and entertainment conferences in the field of e-sports, video games and video game streaming; entertainment services, namely, organizing and producing video gaming events; providing classes, workshops and seminars in the field of e-sports, video games and video game streaming; entertainment in the nature of competitions, tournaments, and activities in the field of e-sports; entertainment services, namely, participation in video game competitions, tournaments, and activities; providing an on-line searchable database in the field of e-sports featuring information and statistics on players, leagues, and teams; entertainment services, namely, providing podcasts in the field of e-sports; entertainment services, namely, providing video podcasts in the field of e-sports; providing news, information, and commentary in the field of e-sports; arranging and conducting live, interactive gaming tournaments featuring video games; organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and e-sports; organizing live video game and e-sports competitions